#pragma once

#include "IGameState.h"


class CNewHighScoreState : public IGameState
{
private:

	static CNewHighScoreState* m_nInstance;

	CNewHighScoreState(void);
	~CNewHighScoreState(void);
	CNewHighScoreState(CNewHighScoreState& PauseState);
	CNewHighScoreState& operator=(CNewHighScoreState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CNewHighScoreState* GetInstance();
};